> Gamers should categorically refuse rootkits and give the cold shoulder to studios that release games that require them. Anyone with a bit of maturity can do that, and nowadays there are thousands of other games to choose from.
the problem is, the wide masses still keep buying the latest AAA game thanks to literally sometimes hundreds of millions of euros worth of marketing (GTA V already had 150 M$ marketing budget well over a decade ago), and the free-to-play "whale hunter" games are even worse.
With ye olde purchased online games, like UT2004, you'd think twice before cheating, otherwise you'd get your serial number banned (sometimes not just on one server, but on an entire fleet of servers run by the same op) and you'd have to buy a new license. That alone put a base floor on cheater costs.
In contrast, Fortnite or other f2p games? These are overrun by cheaters, there is no cost attached at all, so it's obvious that the only solution is to ratchet up the anti-cheat measures.
All hail capitalism and the quest for f2p developers to lure in the 1-5% of utter whales that actually bring in the money.
the problem is, the wide masses still keep buying the latest AAA game thanks to literally sometimes hundreds of millions of euros worth of marketing (GTA V already had 150 M$ marketing budget well over a decade ago), and the free-to-play "whale hunter" games are even worse.
With ye olde purchased online games, like UT2004, you'd think twice before cheating, otherwise you'd get your serial number banned (sometimes not just on one server, but on an entire fleet of servers run by the same op) and you'd have to buy a new license. That alone put a base floor on cheater costs.
In contrast, Fortnite or other f2p games? These are overrun by cheaters, there is no cost attached at all, so it's obvious that the only solution is to ratchet up the anti-cheat measures.
All hail capitalism and the quest for f2p developers to lure in the 1-5% of utter whales that actually bring in the money.