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> ones that intentionally break it by adding Linux-incompatible anti-cheat.

That's an interesting way to phrase it. It's like you're implying the company intentionally did not want to run it on anything but Windows (aka software is incompatible with non-Windows OSes) rather than trying to implement an effective anti-cheat (arguable) that works for their customers.

Pre-Wine, would you have argued that a software vendor is intentionally preventing their software from running on any non-Windows OS?

Or was it just that their audience wasn't on said non-Windows OS?





> That's an interesting way to phrase it. It's like you're implying the company intentionally did not want to run it on anything but Windows (aka software is incompatible with non-Windows OSes) rather than trying to implement an effective anti-cheat (arguable) that works for their customers.

Not OP, but this is true depending on the game. For instance, when Rockstar added BattlEye to GTA V Online, they broke Linux support, and blatantly lied about Linux not supporting BattleEye, when that's just not true - they just needed to enable that option, but they just straight up lied saying BattlEye doesn't support Linux.

See: https://store.steampowered.com/news/group/4145017/view/31046...

> BattlEye on Proton integration has reached a point where all a developer needs to do is reach out BattlEye to enable it for their title. No additional work is required by the developer besides that communication.

So all Rockstar had to do was reach out to BattlEye to enable it, but they couldn't be bothered to do so. Their anti-Linux stance here is pretty obvious.

Rockstar aside, there are other studios/publishers that have been openly hostile against Linux, like Epic for instance - Tim Sweeny has made scathing remarks against Linux, so it's clear where he/Epic stands on that front.


Is BattlEye equally as effective on Linux as it is on Windows, i.e. is it a 1:1 drop-in? If not, I could see why they wouldn't want to enable it.



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